Explore the Ecosystem

Discover the key players and technologies shaping the future of embodied AI.

Featured Landscapes

Companies

12 items

DEEP Robotics

Company

Chinese robotics company developing humanoid, wheeled-legged, and quadruped robots for industrial and specialized applications.

Xiaomi

Company

Consumer electronics and AI company developing embodied AI and robotics foundation models.

AGIBOT

Company

Leading Chinese embodied AI and robotics company founded in 2023, developer of full-size humanoid robots, industrial manipulation systems, and dexterous hands.

Boston Dynamics

Company

Boston Dynamics is an American engineering and robotics design company known for highly dynamic mobile robots including Atlas, Spot, and BigDog. Owned by Hyundai Motor Group.

Mimic Robotics

Company

Swiss robotics company (ETH Zurich spin-off) developing full-stack dexterous manipulation — robotic hands, wearable data collection devices, and physical AI models for industrial automation.

Tencent Robotics X

Company

Robotics research lab under Tencent, focused on embodied AI foundation models and real-world robot systems. The team behind the HY-Embodied family and HyVLA robot learning stack.

UBTECH

Company

UBTECH Robotics (优必选科技) is a Chinese AI and robotics company specializing in humanoid robot development for industrial and consumer applications, listed on the Hong Kong Stock Exchange.

Google DeepMind

Company

Google DeepMind is the AI research division of Google, formerly DeepMind Technologies, focused on fundamental AI research and embodied intelligence through robotics foundation models.

NVIDIA

Company

NVIDIA is the world's leading AI computing company, providing GPU-accelerated hardware and software platforms for AI, robotics, and simulation, including the Isaac robotics platform and Jetson edge AI hardware.

Unitree Robotics

Company

Unitree Robotics is a Chinese robotics company and the world's largest producer of humanoid robots by volume, known for the G1 and H1 humanoids at disruptive price points.

X Square Robot

Company

Physical AI / Embodied AI foundation model company, known for developing the Xingdong humanoid robot series.

RoboScience

Company

General-purpose embodied AI company developing cross-embodiment foundation models for robotic manipulation, founded in 2024 by former Apple AI Platform lead Tian Ye.

Robots

12 items

GD01

Robot

Transformable humanoid and quadruped robot from Unitree Robotics, capable of carrying a human operator.

G2 Max

Robot

Heavy-payload force-controlled industrial robot from AGIBOT for material handling and palletizing.

X2 EDU

Robot

Modular humanoid development platform from AGIBOT for education, research, and competitions.

A3 Ultra

Robot

Full-size humanoid robot from AGIBOT designed for commercial and service applications, with 51 DOF and NVIDIA Thor compute.

Booster T2

Robot

Flagship bipedal humanoid robot platform from Booster Robotics, designed for embodied AI development and research with strong onboard compute and open ecosystem.

Mimic Hand M1.0

Robot

A tendon-driven anthropomorphic robotic hand with bidirectional pulley-guided tendons and tactile fingertip sensors, designed for industrial automation and AI-first learning.

UWORLD U1

Robot

UBTECH full-size mass-produced ultra-bionic humanoid companion robot with 88 DOF, emotion-aware LLM, Agent Memory OS, and fast-slow brain dual architecture.

Franka FR3

Robot

Franka FR3 is a research-oriented robotic arm from Franka Robotics with torque control, force interaction, and 7 degrees of freedom. Widely used in academic manipulation research and embodied AI benchmarks.

UR10e

Robot

UR10e is a collaborative robot arm from Universal Robots with 10 kg payload capacity, 1300 mm reach, and 6 degrees of freedom. Widely used in robotics research, industrial automation, and manipulation benchmarks.

Unitree A2

Robot

Unitree A2 is an industrial-grade quadruped robot with 100 kg standing load, 180 N·m joint torque, dual battery hot-swap, and IP56 rating for logistics, inspection, and rescue. Available as A2 (1 LiDAR) and A2-PRO (2 LiDAR, IP67).

Unitree Go1

Robot

Unitree Go1 is a consumer-grade quadruped robot dog launched in 2021, featuring Intelligent Side-Follow System (ISS), Super Sensory System (SSS), and a top speed of 4.7 m/s.

Unitree Go2-W

Robot

Wheel-legged quadruped robot developed by Unitree Robotics, combining wheeled mobility efficiency with legged obstacle-crossing capability.

Models

12 items

Xiaomi-Robotics-U0

Model

38-billion parameter multimodal autoregressive foundation model from Xiaomi for embodied AI, unifying scene generation, trajectory transfer, and video generation.

Xiaomi-Robotics-1

Model

VLA foundation model from Xiaomi for robot manipulation, trained on over 100K hours of real-world trajectory data.

Humanoid Transformer

Model

An expressive and scalable transformer architecture for whole-body humanoid control, reducing MPKPE by 82% in global mode, validated in real-world deployment.

Reflex

Model

A real-time streaming inference framework for flow-matching VLA policies, exploiting timestep-invariance for 2.58x speedup and 50Hz stable streaming. Accepted at ICML 2026.

DriftWorld

Model

An action-conditioned world model from MIT and Harvard using drifting generative models to generate future frames at 30+ fps, 17x faster than diffusion baselines.

RoboTTT

Model

Test-Time-Training Robot Policies — a VLA foundation model from NVIDIA Research, Stanford, and University of Texas at Austin that scales visuomotor context to 8,000 timesteps with constant inference latency.

Cosmos 3 Edge

Model

A 4-billion parameter compact world model from NVIDIA for on-device vision reasoning and robot control, built on the Nemotron architecture.

GigaWorld-Policy-0.5

Model

GigaWorld-Policy-0.5 is an action-centered World Action Model with Mixture-of-Transformers architecture, achieving 85ms inference latency on RTX 4090 for robot control.

HyVLA-0.5

Model

End-to-end Vision-Language-Action (VLA) policy built on the HY-Embodied-0.5 backbone, spanning data collection, continued pre-training, SFT, RL post-training, and real-world deployment.

HY-Embodied-0.5

Model

A family of embodied foundation models (VLM) with MoT architecture, 2B and 32B parameter variants, designed for spatial and temporal visual perception and embodied reasoning.

LingBot-VA

Model

LingBot-VA is a World-Action Model (WAM) using autoregressive diffusion for simultaneous visual dynamics prediction and action inference in robot control.

π0.5 (pi-zero point five)

Model

π0.5 (pi-zero point five) is Physical Intelligence's upgraded VLA foundation model with improved open-world generalization trained via knowledge insulation on 10,000+ hours of robot data.

Datasets

12 items

DexYCB

Dataset

A benchmark dataset for capturing hand grasping of objects, providing 2D/3D annotations for hand pose estimation, 6D object pose estimation, and robot-to-human object handover tasks.

ShapeNet

Dataset

A richly-annotated, large-scale repository of 3D CAD models organized under the WordNet taxonomy, containing millions of models across thousands of semantic categories with consistent rigid alignments, parts, and symmetry annotations.

Objaverse

Dataset

A large dataset of high-fidelity 3D objects with 800K+ annotated 3D models across diverse categories, designed to support 3D vision, embodied AI, and simulation research.

EPIC-KITCHENS

Dataset

A large-scale egocentric video benchmark recorded by 32 participants in their native kitchen environments, capturing 100 hours of non-scripted daily kitchen activities with 90K+ action segments.

Ego4D

Dataset

A massive-scale egocentric video dataset with 3,670 hours of daily-life activity video spanning hundreds of scenarios, captured by 931 unique camera wearers from 74 worldwide locations across 9 countries.

ProcTHOR

Dataset

A framework for procedural generation of Embodied AI environments, enabling sampling of arbitrarily large datasets of diverse, interactive, customizable virtual environments for navigation, interaction, and manipulation tasks.

ReplicaCAD

Dataset

An artist-authored, annotated, reconfigurable 3D dataset of apartments with articulated objects (cabinets, drawers, etc.) designed for training virtual robots in interactive physics-enabled environments, part of Habitat 2.0.

Replica

Dataset

A dataset of 18 highly photo-realistic 3D indoor scene reconstructions with dense meshes, HDR textures, semantic class and instance information, and planar mirror/glass reflectors for embodied AI research.

ScanNet

Dataset

An RGB-D video dataset containing 2.5 million views across 1,513 indoor scenes annotated with 3D camera poses, surface reconstructions, and semantic segmentations for 3D scene understanding research.

Matterport3D

Dataset

A large-scale RGB-D dataset containing 10,800 panoramic views from 194,400 images of 90 building-scale indoor scenes with surface reconstructions, camera poses, and 2D/3D semantic annotations.

BridgeData V2

Dataset

BridgeData V2 is a large-scale robot manipulation dataset from UC Berkeley RAIL Lab with 60,000+ WidowX trajectories across diverse scenes for training generalist robot policies.

Habitat-Matterport 3D (HM3D)

Dataset

Largest high-resolution dataset of real-world 3D indoor environments with 1,000 spaces covering 215 million m², designed as the backbone for embodied AI navigation and interaction research.

Projects

12 items

REAL

Project

REAL is an agentic framework for open-world mobile manipulation, accepted to ECCV 2026, with REAL-Bench (241 tasks) and 78.3% end-to-end success on a physical dual-arm mobile robot.

GigaWorld

Project

GigaWorld is an umbrella project developing World Action Models (WAMs) for robot policy learning, including GigaWorld-0, GigaWorld-Policy, GigaWorld-Policy-0.5, and GigaWorld-1.

HY-Embodied

Project

A family of embodied foundation models for real-world agents, developed by Tencent Robotics X and HY Vision Team. Encompasses embodied VLMs (HY-Embodied-0.5) and VLA policies (HyVLA-0.5).

NVIDIA Isaac GR00T

Project

NVIDIA Isaac GR00T is an open reference platform and development project for general-purpose humanoid robotics, combining open foundation models (GR00T N1 series), data pipelines, simulation frameworks, CUDA-X accelerated runtime libraries, and NVIDIA Jetson Thor for real-time robot inference and control.

ROSA

Project

A serving system for Robot Foundation Models (RFMs) designed for robot factories, providing GPU-pool serving, robotics-aware programming abstractions, and factory-oriented scheduling.

Embodied.cpp

Project

A portable inference runtime for deploying embodied AI foundation models across heterogeneous hardware platforms.

ASPIRE

Project

Agentic Skill Programming through Iterative Robot Exploration (ASPIRE) is a continual robot learning framework that enables robots to iteratively execute tasks, diagnose failures, repair robot control programs using large language models, and accumulate reusable skills in a continually expanding skill library.

3D Gaussian Splatting

Project

An explicit 3D scene representation based on anisotropic 3D Gaussians for high-quality real-time radiance field rendering and novel view synthesis.

SPARK

Project

Training-free neurosymbolic manipulation framework using sequential planning via anchored robotic keypoints, achieving 43.7% on six LIBERO-PRO position and task evaluation cells.

VLK

Project

Vision-language-kinematics synthetic data generation framework for perception-based humanoid loco-manipulation from reconstructed scenes.

OmniGibson

Project

GPU-accelerated photorealistic simulation platform from Stanford for household-level embodied AI tasks, powering the BEHAVIOR-1K benchmark.

Gibson Environment

Project

Pioneering photorealistic simulation environment for embodied AI with 1,400+ real-world 3D indoor spaces, enabling virtual-to-real transfer for navigation and interaction.

People

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Benchmarks

4 items